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Seaverse Snowboard Demo

runtime-app

Technical Demo: Snowboard Arcade Physics Overview This technical demo showcases a high-speed snowboarding experience built with Three.js and Rapier.js. The project focuses on bridging the gap between realistic physics-based movement and the fluid, exaggerated feel of classic "trick-style" arcade games. Core Features Hybrid Physics Engine: Utilizes Rapier3D for rigid-body dynamics, featuring a custom-tuned character controller that handles steep slopes, high-velocity collisions, and realistic gravity-based acceleration. Procedural Environment: The terrain is generated/manipulated via code, featuring a custom Raycasting system for dynamic object placement (foliage and obstacles) that ensures accurate surface snapping on complex geometries. Arcade Spin System: A decoupled rotation logic allows players to perform "Trick Spins" in mid-air without affecting the camera's trajectory, providing a stable yet exhilarating visual experience. Dynamic Snow Shading: Implements advanced GLSL shader techniques to simulate snow surfaces, including slope-based texture blending, specular highlights (sparkles), and distance-based atmospheric fog. Smart Camera Controller: A custom camera rig with predictive interpolation (lerp) that adjusts its responsiveness based on whether the player is grounded or airborne to maintain focus during complex maneuvers. Technical Stack Engine: Three.js (WebGL) Physics: Rapier.js (WASM) Language: TypeScript Assets: Low-poly GLTF/GLB models with Draco compression. hasta que te dé instrucciones

HaDeS
HaDeS
Créateur

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